The Root of the World
Lüm’ror is a kingdom built by dwarves, but shared by many. Situated at the point of division for the large river Benthia, the city initially built that would eventually grow into a large kingdom was ideally placed for gem mining. Smaller communities upstream still pan extensively for gold, but Lüm’ror has shifted focus over the ages to become a major shipping hub to the southern reaches. Since the river connecting to the kingdom splits into three different directions nearby, one can travel from Lüm’ror to most locations in the southern half of the continent, eventually washing out to sea near Sigil-Guard.
The kingdom is divided into quarters centered around the glistening opal towers built both high and deep of superior dwarven craftsmanship. The northwest quarter is thoroughly connected to the central towers of the kingdom and is primarily dwarven, focused upon shipping and smithing. Anyone seeking to enter Lüm’ror from the water must clear the checkpoints here. The southwest quarter is the smallest, though also the most diplomatic. It is one of the largest true half-elven communities, representing the kingdom at large through statecraft and trade in its sprawling bazaars. The southeastern quarter is the most heavily fortified and the fastest-growing section. Mostly populated by humans, it is home to the largest barracks in the kingdom with the largest concentration of trained soldiers in the region. The northeast quarter is by far the largest, encompassing the farms and woodlands stretching all the way to the mountain range to the north of the kingdom. Elves and other fey creatures live here, having negotiated shared use of the land with the dwarves centuries earlier with the understanding that the fey denizens would control the use of natural resources. This section has immense political pull because of many factors including their protection from threats to the north, containment of lycanthropes living in the woods and their veto power over any northern expansion of the kingdom.
King Maxam, a human warlord who wields a massive axe with a blade carved from a behemoth’s bone plating, is rare in many regards. Not only is Maxam a human king in a dwarven kingdom, but he is the only anointed ruler on the entire continent. The circumstances of his anointment are unknown to most, but the fact of his status as a ruler directly anointed by servants of the gods is undisputed in the court of public opinion.